Oh jeeze, I've been here since the begining, where do I start?
I'll just go with a list.
1. Spawn point was Bonfire Island, not Lonely Cave. Kinda laggy but manageable. I was happy when Lonely Cave was introduced, it forced people to disperse rather than clump when learning how to play the game for the first time, of which spawning in Bonfire did not.
2. More multi-species roleplay
3. Little to no wolfspeak, or at least not as much as now, yay!
4. A few of the main large groups that existed in Impressive Title moved over to Feral Heart. I think Jaaku Clan [Not a warrior cat clan] made an attempted move over here or kinda-did but kinda-didnt and both they and Meurtrier Pride ended staying in IT or some kind of offshoot server? I honestly don't know what happened to them for sure so don't quote me on that. I brought Emerald Clan over from Impressive Title [again, not a warrior cat clan] to Feral Heart but unfortunately a lot of its members [including myself!] were sort of dealing with some trials of growing up [Some had to deal with harder classes in highschool, college, and in one member's case, a new baby and just did'nt have the time for it anymore.] So Emeraldclan finally died off in Feral Heart's early days after running for about 2 years or so.
5. People acctually bothered to RP different species together without it HAVING to be war-time/aggressive/etc.
6. Less emphasis on realism and more people embracing creative elements to characters and roleplays in terms of design/ideas.
7. Better map making. Now, Im NOT saying people dont make some awesome maps right now but Im a little disappointed that it seems like out of all of the good PUBLIC map makers.....I could count them on my hands. The rest of the time its like the newest map post is either "I crammed all these downloaded meshes together to the point you cant enter the map/barely enter the map and lag like crazy and its horribly disorganized" or "Look what I did, I took the oak mesh and posted it 1000 times really close together and called it a unique forest!" Just... No. Even some very simple maps I feel like crush most of these. Two of my most favorite maps by other people are Dark Mountain and Saltus Forest, both very old, very early maps and in Saltus Forest's case, it has a detailed height map.
8. People didn't act terrified to download a map or preset when its not even difficult. I know not everyone is very tech savvy but even youngsters can read directions and copy and paste.
9. There were no wings but when they DID finally come out I feel like people used them a lot more. Now people dont use them hardly at all [And I think we go back to the problem of people clinging to realism a little too tightly and not being willing to RP with other or even imagined species. They can't find a RP half the time now.]
10. Map maker's file-set up changed EIGHT BILLION TIMES. It was like with every update almost, the map set up would change and people would have to fix, remake, or re-export their maps.
11. Accessing Watermill [The map shown in the log-in screen] with all of its objects was easy. You just hit export and Watermill's portal would appear in Cape and a lot of other people would be there. Now you cant do that because if you click export you end up with a "bald" version of Watermill. No trees, no rocks, no plants. So NOW if you want to reach Watermill you have to either download or make ANOTHER map and create a portal in that map to Watermill to be able to get inside. But even then, to get out of it, you have to homepoint.
12. More people ask what the "plot of a RP" is when RPing one on one rather developing their characters on their own, like as if they HAVE to have a script to follow....Whatever happened to open free-form RP? Seems to have died down, like, a lot.